{"id":6897,"date":"2021-06-16T00:00:00","date_gmt":"2021-06-15T23:00:00","guid":{"rendered":"https:\/\/instrid.sk\/uncategorized\/sony-pouziva-nove-ai-na-prisposobenie-zazitku-z-videohier\/"},"modified":"2021-06-16T00:00:00","modified_gmt":"2021-06-15T23:00:00","slug":"sony-pouziva-nove-ai-na-prisposobenie-zazitku-z-videohier","status":"publish","type":"post","link":"https:\/\/instrid.sk\/en\/archiv\/sony-pouziva-nove-ai-na-prisposobenie-zazitku-z-videohier\/","title":{"rendered":"Sony pou\u017e\u00edva nov\u00e9 AI na prisp\u00f4sobenie z\u00e1\u017eitku z videohier"},"content":{"rendered":"<h3>Sony a AI<\/h3>\n<p>Nov\u00fd algoritmus AI od spolo\u010dnosti Sony, ktor\u00e1 vydala patent v USA, funguje tak, \u017ee pou\u017e\u00edvate\u013eovi je priraden\u00fd profil vr\u00e1tane \u0161t\u00fdlu hrania, ktor\u00fd simuluje, akoby hru hrali \u013eudia. Profil sa u\u010d\u00ed automatizova\u0165 proces hrania hier <strong>pod\u013ea konkr\u00e9tneho<\/strong> <strong>\u0161t\u00fdlu s\u00fapera<\/strong>, proti ktor\u00e9mu pr\u00e1ve hr\u00e1. Program navy\u0161e monitoruje hrate\u013enos\u0165 s cie\u013eom prisp\u00f4sobi\u0165 predvolen\u00fd hern\u00fd \u0161t\u00fdl jedine\u010dn\u00fdm hern\u00fdm preferenci\u00e1m dan\u00e9ho pou\u017e\u00edvate\u013ea.<\/p>\n<p>Akon\u00e1hle sa program nau\u010d\u00ed \u0161t\u00fdl, ktor\u00fdm hru ovl\u00e1da pou\u017e\u00edvate\u013e, AI m\u00f4\u017ee ovl\u00e1da\u0165 dan\u00fa hru. Potom v podstate automatizuje proces hrania a <strong>pom\u00e1ha pou\u017e\u00edvate\u013eovi po\u010das hrania<\/strong>. Cie\u013eom tejto met\u00f3dy asistovan\u00e9ho hrania je umo\u017eni\u0165 pou\u017e\u00edvate\u013eom ovl\u00e1da\u0165 svoje vlastn\u00e9 postavy AI, aby podporili z\u00e1\u017eitok z hrania hier.<\/p>\n<p>Sony tvrd\u00ed, \u017ee tak\u00e1to AI byt mohla potenci\u00e1lne pom\u00f4c\u0165 hr\u00e1\u010dom dosiahnu\u0165 \u00falohy v hr\u00e1ch, ktor\u00e9 predt\u00fdm pova\u017eovali za pr\u00edli\u0161 n\u00e1ro\u010dn\u00e9 na dokon\u010denie sami. <strong>T\u00fdmto sp\u00f4sobom m\u00f4\u017ee<\/strong> <strong>postava AI<\/strong> hra\u0165 v z\u00e1sade ako \u013eudsk\u00fd hr\u00e1\u010d. V takom pr\u00edpade vyu\u017e\u00edva osobn\u00fd hern\u00fd \u0161t\u00fdl \u013eudsk\u00e9ho hr\u00e1\u010da na prekonanie <strong>ur\u010dit\u00fdch prek\u00e1\u017eok<\/strong>. Za t\u00fa ist\u00fa dobu pou\u017e\u00edvate\u013e m\u00f4\u017ee by\u0165 zanepr\u00e1zdnen\u00fd in\u00fdmi \u00falohami, \u010do mu pom\u00e1ha pri multitaskingu.<\/p>\n<h3>Patent od Sony<\/h3>\n<p>Ned\u00e1vno zverejnen\u00fd patent odhalil, \u017ee spolo\u010dnosti Sony sa podarilo naprogramova\u0165 umel\u00fa inteligenciu tak, aby pou\u017e\u00edvate\u013eom <strong>pomohla prisp\u00f4sobi\u0165<\/strong> svoje postavy z videohier. Sony d\u00fafa, \u017ee u\u013eah\u010d\u00ed pou\u017e\u00edvate\u013eom proces vytvoren\u00edm prisp\u00f4soben\u00e9ho hern\u00e9ho profilu. Ten by mal by\u0165 jedine\u010dn\u00fd pre pou\u017e\u00edvate\u013ea, tak\u017ee <strong>\u013eudsk\u00ed hr\u00e1\u010di<\/strong> bud\u00fa d\u00f4verova\u0165 aj umelej inteligencii, ktor\u00e1 v ich mene dokon\u010d\u00ed \u010dasti hry pomocou re\u017eimu pre jedn\u00e9ho aj viacer\u00fdch hr\u00e1\u010dov.<\/p>\n Sony ovl\u00e1da\u010d zdroj: Unsplash.com\n<p>Sony tie\u017e <strong>pripustilo mo\u017enos\u0165<\/strong>, \u017ee sa postava AI m\u00f4\u017ee zasekn\u00fa\u0165 pri ur\u010dit\u00fdch \u00faloh\u00e1ch v hre. Za t\u00fdmto \u00fa\u010delom vybavili program online informa\u010dn\u00fdmi sprievodcami, aby automaticky <strong>vyh\u013ead\u00e1vali pomoc<\/strong>. T\u00e1to funkcia pr\u00edstupu umo\u017e\u0148uje AI vyh\u013ead\u00e1va\u0165 od pou\u017e\u00edvate\u013eov komplexn\u00fa sadu odborn\u00edkov, ktor\u00ed im poskytn\u00fa rady s dokon\u010den\u00edm ur\u010dit\u00fdch zlo\u017eitej\u0161\u00edch \u00faloh.<\/p>\n<p>Tento automatick\u00fd program v\u0161ak namiesto \u00fapln\u00e9ho prebratia a hrania hry namiesto pou\u017e\u00edvate\u013ea automaticky vst\u00fapi bez vedomia a povolenia pou\u017e\u00edvate\u013ea. <strong>Program pripom\u00edna<\/strong> <strong>aj \u010fal\u0161ie syst\u00e9my<\/strong>, ktor\u00e9 si Sony patentovalo minul\u00fd rok, vr\u00e1tane asistentov pre PlayStation 5. Medzi tieto syst\u00e9my patril aj zvukov\u00fd asistent, ktor\u00fd pou\u017e\u00edvate\u013eom pom\u00e1ha pri plnen\u00ed cie\u013eov, <strong>ako aj bot podobn\u00fd<\/strong> <strong>Cortane<\/strong>, ktor\u00e1 spracov\u00e1va hlasov\u00e9 pr\u00edkazy na z\u00e1klade \u00famyslu pou\u017e\u00edvate\u013ea.<\/p>\n<h3>Umel\u00e1 inteligencia<\/h3>\n<p>Umel\u00e1 inteligencia (AI) ozna\u010duje simul\u00e1ciu \u013eudskej inteligencie na strojoch. Tie s\u00fa naprogramovan\u00e9 tak, aby prem\u00fd\u0161\u013eali ako my<strong> a napodob\u0148ovali na\u0161e akcie<\/strong>. Tento v\u00fdraz sa m\u00f4\u017ee tie\u017e pou\u017ei\u0165 na defin\u00edciu ak\u00e9hoko\u013evek stroja, ktor\u00fd vykazuje vlastnosti spojen\u00e9 s \u013eudskou mys\u013eou, <strong>ako je u\u010denie sa a rie\u0161enie<\/strong> <strong>probl\u00e9mov<\/strong>.<\/p>\n<p>Ide\u00e1lnou <strong>charakteristikou umelej inteligencie<\/strong> je jej schopnos\u0165 racionaliz\u00e1cie a konania, ktor\u00e9 maj\u00fa najv\u00e4\u010d\u0161iu \u0161ancu dosiahnu\u0165 konkr\u00e9tny cie\u013e. Podskupinou umelej inteligencie je u\u010denie stroja.<strong> To odkazuje na<\/strong> <strong>koncept<\/strong>, od ktor\u00e9ho sa po\u010d\u00edta\u010dov\u00e9 <strong>programy m\u00f4\u017eu automaticky<\/strong> u\u010di\u0165 a prisp\u00f4sobova\u0165 sa nov\u00fdm \u00fadajom bez toho, aby im pom\u00e1hali \u013eudia.<\/p>\n Sch\u00e9ma AI od Sony zdroj: Patent v US\n<h3>Ako funguje<\/h3>\n<p><strong>Umel\u00e1 inteligencia<\/strong> j<strong>e zalo\u017een\u00e1 na princ\u00edpe<\/strong>, \u017ee \u013eudsk\u00fa inteligenciu je mo\u017en\u00e9 definova\u0165 tak, aby ju stroj mohol \u013eahko napodobni\u0165 a vykon\u00e1va\u0165 \u00falohy, od t\u00fdch najjednoduch\u0161\u00edch a\u017e po tie, <strong>ktor\u00e9 s\u00fa e\u0161te zlo\u017eitej\u0161ie<\/strong>. Medzi ciele umelej inteligencie patr\u00ed napodob\u0148ovanie \u013eudskej kognit\u00edvnej \u010dinnosti.<\/p>\n<p>Vedci a v\u00fdvoj\u00e1ri v tejto oblasti dokazuj\u00fa prekvapivo r\u00fdchle kroky v napodob\u0148ovan\u00ed aktiv\u00edt, ako s\u00fa u\u010denie, uva\u017eovanie a vn\u00edmanie, do tej miery, do akej ich je mo\u017en\u00e9 konkr\u00e9tne definova\u0165.\u00a0 <strong>Niektor\u00ed veria<\/strong>, \u017ee inov\u00e1tori bud\u00fa mo\u017eno \u010doskoro schopn\u00ed <strong>vyvin\u00fa\u0165 syst\u00e9my<\/strong>, ktor\u00e9 prekro\u010dia schopnos\u0165 \u013eud\u00ed nau\u010di\u0165 sa alebo zd\u00f4vodni\u0165 ak\u00fdko\u013evek <strong>predmet<\/strong>.<\/p>\n<p>Naopak, in\u00ed zost\u00e1vaj\u00fa <strong>skeptick\u00ed<\/strong> <strong>a tomuto pokroku neveria<\/strong>. S pokrokom v technol\u00f3gi\u00e1ch boli predch\u00e1dzaj\u00face defin\u00edcie umelej inteligencie zastaran\u00e9.\u00a0 Napr\u00edklad stroje, ktor\u00e9 po\u010d\u00edtaj\u00fa z\u00e1kladn\u00e9 funkcie alebo rozpozn\u00e1vaj\u00fa text prostredn\u00edctvom optick\u00e9ho rozpozn\u00e1vania znakov, sa u\u017e nepova\u017euj\u00fa za napodobenie <strong>umelej inteligencie<\/strong>.<\/p>\n<p>Pre\u010do? Preto\u017ee t\u00e1to funkcia sa teraz pova\u017euje za samozrejmos\u0165 ako <strong>z\u00e1kladn\u00e1 funkcia po\u010d\u00edta\u010da<\/strong>. AI sa tak neust\u00e1le rozv\u00edja aj do mnoh\u00fdch odvetv\u00ed, v ktor\u00fdch by sme si ju nepredstavovali ani 10 rokov dozadu.<\/p>","protected":false},"excerpt":{"rendered":"<p>Sony a AI Nov\u00fd algoritmus AI od spolo\u010dnosti Sony, ktor\u00e1 vydala patent v USA, funguje tak, \u017ee pou\u017e\u00edvate\u013eovi je priraden\u00fd profil vr\u00e1tane \u0161t\u00fdlu hrania, ktor\u00fd<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[51],"tags":[],"class_list":["post-6897","post","type-post","status-publish","format-standard","hentry","category-archiv","two-columns"],"_links":{"self":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts\/6897","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/comments?post=6897"}],"version-history":[{"count":0,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts\/6897\/revisions"}],"wp:attachment":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/media?parent=6897"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/categories?post=6897"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/tags?post=6897"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}