{"id":6925,"date":"2021-05-11T00:00:00","date_gmt":"2021-05-10T23:00:00","guid":{"rendered":"https:\/\/instrid.sk\/uncategorized\/virtualne-umenie-ked-sa-virtualita-stane-novou-realitou\/"},"modified":"2021-05-11T00:00:00","modified_gmt":"2021-05-10T23:00:00","slug":"virtualne-umenie-ked-sa-virtualita-stane-novou-realitou","status":"publish","type":"post","link":"https:\/\/instrid.sk\/en\/archiv\/virtualne-umenie-ked-sa-virtualita-stane-novou-realitou\/","title":{"rendered":"Virtu\u00e1lne umenie &#8211; ke\u010f sa virtualita stane novou realitou"},"content":{"rendered":"Virtu\u00e1lne umenie od Anny Zhilyaevy\n<p>&nbsp;<\/p>\n<h3>Virtu\u00e1lna realita a tvorba vo VR<\/h3>\n<p>Virtu\u00e1lnu realitu (VR) m\u00f4\u017eeme definova\u0165 ako <strong>umel\u00e9 prostredie<\/strong>, ktor\u00e9 je pre\u017e\u00edvan\u00e9 prostredn\u00edctvom <strong>zmyslov\u00fdch podnetov<\/strong> poskytovan\u00fdch <strong>po\u010d\u00edta\u010dom<\/strong>. Vo VR na\u0161e akcie \u010diasto\u010dne ovplyv\u0148uj\u00fa, \u010do sa deje v prostred\u00ed. Pre vstup do virtu\u00e1lnej reality s\u00fa potrebn\u00e9 <strong>\u0161peci\u00e1lne sl\u00fachadl\u00e1<\/strong> or <strong>okuliare<\/strong>. \u0160pi\u010dkov\u00e9 okuliare pre virtu\u00e1lnu realitu maj\u00fa svoje vlastn\u00e9 <strong>sn\u00edma\u010de pohybu<\/strong>, <strong>\u0161o\u0161ovky<\/strong>,<strong> displeje<\/strong> a dokonca aj <strong>hern\u00e9 ovl\u00e1da\u010de<\/strong>, zatia\u013e \u010do lacnej\u0161ie sady si vy\u017eaduj\u00fa iba <strong>smartphone<\/strong> and <strong>mobiln\u00fa aplik\u00e1ciu<\/strong>.<\/p>\n<p><strong>Najpopul\u00e1rnej\u0161\u00edm softv\u00e9rom<\/strong> pre virtu\u00e1lnu realitu a tvorbu virtu\u00e1lneho umenie je jednozna\u010dne Google Tilt Brush. Za n\u00edm nasleduj\u00fa softv\u00e9ry Unreal a Unity. Umelci pracuj\u00faci s t\u00fdmito softv\u00e9rmi si m\u00f4\u017eu zvoli\u0165 \u013eubovo\u013en\u00fa farbu, \u0161tetec a okolie virtu\u00e1lneho priestoru na vyjadrenie svojej kreativity. In\u00e9 technol\u00f3gie umo\u017e\u0148uj\u00fa vytv\u00e1ranie anim\u00e1cii, naskenovanie fotografii a ma\u013eby na existuj\u00face objekty.<\/p>\n<p>&nbsp;<\/p>\n<p><iframe title=\"Step Inside Van Gogh&#039;s &quot;Starry Night&quot; with Virtual Reality! | Art Attack Master Works\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/Woc0GZkDa7k?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3><\/h3>\n<h3>\u010co je virtu\u00e1lne umenie?<\/h3>\n<p>Virtu\u00e1lne umenie je \u010das\u0165 s\u00fa\u010dasn\u00e9ho umenia a ozna\u010duje presunutie <strong>klasick\u00e9ho umenia<\/strong> do <strong>virtu\u00e1lneho priestoru<\/strong> pomocou technick\u00fdch m\u00e9di\u00ed, alebo <strong>tvorbu umenia prostredn\u00edctvom po\u010d\u00edta\u010dov<\/strong>, <strong>d\u00e1tov\u00fdch rukav\u00edc<\/strong>, <strong>gener\u00e1torov zvuku<\/strong> and <strong>stereoskopick\u00fdch pl\u00e1tien<\/strong>. Virtu\u00e1lne umenie tvor\u00ed prienik medzi <strong>umen\u00edm<\/strong> and <strong>technol\u00f3giou<\/strong>, zara\u010fuje sa do\u0148 aj <strong>film<\/strong> and <strong>po\u010d\u00edta\u010dov\u00e9 hry<\/strong>. Okrem tvorby umenia sa virtu\u00e1lni umelci zameriavaj\u00fa aj na sk\u00famanie a vytv\u00e1ranie nov\u00fdch foriem <strong>dizajnu<\/strong> and <strong>interakciu viacer\u00fdch rozhran\u00ed<\/strong>.<\/p>\n<p>V\u00fdvoj po\u010d\u00edta\u010dov a \u010fal\u0161\u00edch technol\u00f3gi\u00ed poskytol umeleck\u00fdm dielam \u00faplne nov\u00fd svet, ktor\u00fd umo\u017e\u0148uje div\u00e1kom vst\u00fapi\u0165 do jednotliv\u00fdch umeleck\u00fdch diel, z\u00fa\u010dastni\u0165 sa ich tvorby aj zmeni\u0165 ich usporiadanie. Pozorovatelia s\u00fa vtiahnut\u00ed priamo do virtu\u00e1lneho umeleck\u00e9ho diela v\u010faka \u010domu sa emo\u010dn\u00fd z\u00e1\u017eitok zn\u00e1sobil.<\/p>\n Tvorba vo virtu\u00e1lnej realite (Foto: Artem Podrez)\n<h3><\/h3>\n<h3>Z\u00e1\u017eitok z virtu\u00e1lnej gal\u00e9rie<\/h3>\n<p>V <strong>60. rokoch<\/strong> sa ako prv\u00fd pri\u010dinil o my\u0161lienku m\u00fazea bez m\u00farov \u201eLe Musee Imaginaire\u201c franc\u00fazsky kult\u00farny teoretik <strong>Andr\u00e9 Malraux<\/strong>. Pod\u013ea Malrauxa je \u201eimagin\u00e1rne m\u00fazeum umenia\u201c ide\u00e1lnym miestom na vystavovanie umenia. Dnes sa na t\u00fato my\u0161lienku d\u00edvame s celou radou \u00faplne nov\u00fdch mo\u017enost\u00ed.<\/p>\n<p><strong>Koncept virtu\u00e1lnych m\u00faze\u00ed<\/strong> bol predstaven\u00fd v roku<strong> 2004<\/strong> ako prostriedok na zlep\u0161enie z\u00e1\u017eitku n\u00e1v\u0161tevn\u00edkov a prekonanie obmedzen\u00ed skuto\u010dn\u00fdch m\u00faze\u00ed. \u013dudia navy\u0161e z\u00edskavaj\u00fa pr\u00edstup k r\u00f4znym v\u00fdhod\u00e1m ako je e-learning a online zbierky<\/p>\n<p>Rovnako ako virtu\u00e1lne m\u00fazeum mo\u017eno <strong>virtu\u00e1lnu gal\u00e9riu<\/strong> definova\u0165 ako organizovan\u00fa a systematick\u00fa <strong>zbierku<\/strong> <strong>digit\u00e1lnych umeleck\u00fdch diel<\/strong> v r\u00f4znych form\u00e1toch, ktor\u00e9 n\u00e1v\u0161tevn\u00edkom poskytuj\u00fa mo\u017enos\u0165 interakcie pod\u013ea ich z\u00e1ujmov. Virtu\u00e1lna gal\u00e9ria je miesto vo virtu\u00e1lnom priestore, ktor\u00e9 vych\u00e1dza z charakterist\u00edk gal\u00e9rie. M\u00e1 za cie\u013e vylep\u0161i\u0165 a doplni\u0165 z\u00e1\u017eitok z gal\u00e9rie prostredn\u00edctvom <strong>interaktivity<\/strong>,<strong> bohatosti <\/strong>and <strong>personaliz\u00e1cie obsahu<\/strong>.<\/p>\n<p>Existuj\u00fa r\u00f4zne platformy, ktor\u00e9 prev\u00e1dzkuj\u00fa online prehliadky: od interakt\u00edvnych 360-stup\u0148ov\u00fdch vide\u00ed a \u00fapln\u00fdch prehliadok s popisom koment\u00e1rov a\u017e po prezent\u00e1cie so zv\u00e4\u010d\u0161ite\u013en\u00fdmi fotografiami najv\u00e4\u010d\u0161\u00edch umeleck\u00fdch diel na svete.\u00a0 Ve\u013ea svetov\u00fdch m\u00faze\u00ed a gal\u00e9rii zaradilo virtu\u00e1lne prehliadky do svojho reperto\u00e1ru. Milovn\u00edci umenie si m\u00f4\u017eu z pohodlia gau\u010da napr\u00edklad prezrie\u0165 Paul Getty M\u00fazeum v Los Angeles, Vatik\u00e1nske M\u00fazeum v R\u00edme alebo N\u00e1rodn\u00fa gal\u00e9riu v Lond\u00fdne. Britsk\u00fd spravodajsk\u00fd web <strong>The Guardian<\/strong> uverejnil zoznam 10 virtu\u00e1lnych prehliadok, ktor\u00e9 sa oplat\u00ed nav\u0161t\u00edvi\u0165 online.<\/p>\n<p><iframe title=\"Interactive 3D Virtual Gallery online (real-time) - VR3D\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/WNgpz0MC_zQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<h3>Virtu\u00e1lna realita ako s\u00fa\u010das\u0165 re\u00e1lneho priestoru<\/h3>\n<p>Umeleck\u00e9 diela nemusia by\u0165 vystavovan\u00e9 len v gal\u00e9riach a m\u00faze\u00e1ch. V roku <strong>2017<\/strong> <strong>Jeff Koons<\/strong> spolupracoval so spolo\u010dnos\u0165ou <strong>Snapchat<\/strong> na vytvoren\u00ed virtu\u00e1lneho umeleck\u00e9ho diela, ktor\u00e9 umo\u017enilo jeho diela pova\u017eova\u0165 za s\u00fa\u010das\u0165<strong> filtra<\/strong> v aplik\u00e1cii Snapchat. Na tento po\u010din ve\u013emi zauj\u00edmavo reagoval \u010dilsk\u00fd umelec <strong>Sebastien Errazuriz<\/strong>, ktor\u00e9mu sa podarilo \u201ezdemolova\u0165\u201c Koonsovu sochu <strong>grafitmi<\/strong> vytvoren\u00fdmi za pomoci VR.<\/p>\n<p><iframe title=\"Jeff Koons x Snapchat\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/d5z9-JLIuis?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; Virtu\u00e1lna realita a tvorba vo VR Virtu\u00e1lnu realitu (VR) m\u00f4\u017eeme definova\u0165 ako umel\u00e9 prostredie, ktor\u00e9 je pre\u017e\u00edvan\u00e9 prostredn\u00edctvom zmyslov\u00fdch podnetov poskytovan\u00fdch po\u010d\u00edta\u010dom. Vo VR<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[51],"tags":[],"class_list":["post-6925","post","type-post","status-publish","format-standard","hentry","category-archiv","two-columns"],"_links":{"self":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts\/6925","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/comments?post=6925"}],"version-history":[{"count":0,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts\/6925\/revisions"}],"wp:attachment":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/media?parent=6925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/categories?post=6925"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/tags?post=6925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}