{"id":7983,"date":"2022-11-13T00:00:00","date_gmt":"2022-11-12T23:00:00","guid":{"rendered":"https:\/\/instrid.sk\/uncategorized\/novy-vr-headset-je-schopny-umyselne-zabit-svojho-pouzivatela\/"},"modified":"2022-11-13T00:00:00","modified_gmt":"2022-11-12T23:00:00","slug":"novy-vr-headset-je-schopny-umyselne-zabit-svojho-pouzivatela","status":"publish","type":"post","link":"https:\/\/instrid.sk\/en\/archiv\/novy-vr-headset-je-schopny-umyselne-zabit-svojho-pouzivatela\/","title":{"rendered":"Nov\u00fd VR headset je schopn\u00fd \u00famyselne zabi\u0165 svojho pou\u017e\u00edvate\u013ea"},"content":{"rendered":"<p>Spoluzakladate\u013e spolo\u010dnosti <strong>Oculus VR Palmer Luckey<\/strong>, ktor\u00fd vyvinul p\u00f4vodn\u00fd <strong>Oculus Rift<\/strong>, predchodcu zariaden\u00ed <strong>Meta Quest<\/strong>, je u\u017e dlho zn\u00e1mou osobou vo svete virtu\u00e1lnej reality. Jeho spolo\u010dnos\u0165 <strong>Oculus VR<\/strong> (nesk\u00f4r premenovan\u00e1 na <strong>Oculus<\/strong>) bola v roku 2014 odk\u00fapen\u00e1 spolo\u010dnos\u0165ou <strong>Facebook<\/strong> (v s\u00fa\u010dasnosti premenovan\u00e1 na <strong>Meta<\/strong>), kde sa nesk\u00f4r\u00a0stala div\u00edziou spolo\u010dnosti <strong>Facebook Technologies<\/strong>. V roku 2020 spolu s \u010fal\u0161\u00edmi div\u00edziami spolo\u010dnosti Facebook zaoberaj\u00facimi sa virtu\u00e1lnou a roz\u0161\u00edrenou realitou vytvorila div\u00edziu <strong>Reality Labs<\/strong>.<\/p>\n<p>Teraz v\u0161ak Palmer Luckey navrhol <strong>koncept svojho nov\u00e9ho VR headsetu<\/strong>, ktor\u00fd okam\u017eite <strong>zabije pou\u017e\u00edvate\u013ea po smrti jeho avatara vo videohre<\/strong>. K v\u00fdvoju tak\u00e9hoto headsetu ho in\u0161pirovala ve\u013emi popul\u00e1rna <strong>japonsk\u00e1 s\u00e9ria rom\u00e1nov a anime Sword Art Online<\/strong>.<\/p>\n<p>&nbsp;<\/p>\n<h3>In\u0161pir\u00e1cia zo s\u00e9rie Sword Art Online<\/h3>\n<p>V pr\u00edbehu Sword Art Online hr\u00e1\u010di pou\u017e\u00edvaj\u00fa <strong>prilbu NerveGear<\/strong> na ovl\u00e1danie svojich post\u00e1v. Jedn\u00e9ho d\u0148a, 6. novembra, v\u0161ak tis\u00edce nevedom\u00fdch hr\u00e1\u010dov uviaznu v prostred\u00ed virtu\u00e1lnej reality, kde <strong>smr\u0165 ich avatara znamen\u00e1 smr\u0165 aj v realite<\/strong> a z\u00e1rove\u0148 <strong>bud\u00fa zabit\u00ed aj ak sa pok\u00fasia prilbu zlo\u017ei\u0165<\/strong>.<\/p>\n<p>Na po\u010des\u0165 tohto d\u00f4le\u017eit\u00e9ho d\u0148a spom\u00ednanej s\u00e9rie Palmer Luckey na svojom blogu odhalil, \u017ee <strong>vytvoril skuto\u010dn\u00fa verziu zariadenia NerveGear<\/strong>. Tak\u00e9to zariadenia si fan\u00fa\u0161ikovia s\u00e9rie \u00fadajne p\u00fdtali u\u017e od vydania headsetu Oculus Rift. Prilba v s\u00e9rii Sword Art Online bola vybaven\u00e1 <strong>gener\u00e1torom mikrovlnn\u00e9ho \u017eiarenia s dostato\u010dn\u00fdm v\u00fdkonom na zabitie pou\u017e\u00edvate\u013ea<\/strong>. Pod\u013ea Luckeyho v\u0161ak<strong> v\u00fdvoj tak\u00e9hoto mechanizmu bez potreby objemn\u00e9ho vybavenia zatia\u013e nie je mo\u017en\u00fd<\/strong>. Preto sa rozhodol svoj headset rad\u0161ej <strong>vybavi\u0165 v\u00fdbu\u0161ninami<\/strong>, ktor\u00e9 reaguj\u00fa na <strong>sign\u00e1ly na obrazovke nazna\u010duj\u00face smr\u0165 hr\u00e1\u010da<\/strong>. Toto nov\u00e9 zariadenie je <strong>e\u0161te len na polceste k dokon\u010deniu<\/strong>, pri\u010dom zatia\u013e je vypracovan\u00e1 iba <strong>polovica, ktor\u00e1 ma zabi\u0165 pou\u017e\u00edvate\u013ea<\/strong>.<\/p>\n<p>&nbsp;<\/p>\n<h3>Ako funguje NerveGear headset<\/h3>\n<p>Pod\u013ea slov Palmera Luckeyho je tento v\u00fdtvor <strong>prv\u00fdm zabij\u00e1ckym VR syst\u00e9mom<\/strong>, ktor\u00fd skuto\u010dne urobil <strong>skok zo sci-fi priestoru do reality<\/strong>. Syst\u00e9m vybavil <strong>tromi modulmi v\u00fdbu\u0161nej n\u00e1lo\u017ee<\/strong>. Tie spolupracuj\u00fa s <strong>fotosenzorom na ur\u010denie momentu ukon\u010denia \u017eivota postavy na z\u00e1klade z\u00e1bleskov \u010dervenej farby<\/strong> na obrazovke. Akon\u00e1hle je tento okamih zachyten\u00fd, <strong>syst\u00e9m odp\u00e1li v\u00fdbu\u0161niny, \u010d\u00edm &#8222;okam\u017eite zni\u010d\u00ed mozog pou\u017e\u00edvate\u013ea&#8220;<\/strong>.<\/p>\n<p>Luckeyho pl\u00e1nom je v\u00fdsledn\u00fd syst\u00e9m urobi\u0165 tak, aby to bol <strong>odoln\u00fd vo\u010di manipul\u00e1cii<\/strong>, podobne ako tomu bolo v s\u00e9rii Sword Art Online. Tie\u017e chce vytvori\u0165 sp\u00f4sob, ak\u00fdm zabezpe\u010di\u0165, <strong>aby sa mechanizmus zab\u00edjania nespustil omylom<\/strong>. Luckey tak zatia\u013e headset ozna\u010dil iba ako &#8222;kus kancel\u00e1rskeho umenia, pripomienka k zamysleniu sa nad nepresk\u00faman\u00fdmi cestami v hernom dizajne&#8220;.<\/p>\n<p>&nbsp;<\/p>\n<h3>Prepojenie reality s VR<\/h3>\n<p>Z pochopite\u013en\u00fdch d\u00f4vodov sa koncept tak\u00e9hoto zariadenia zatia\u013e nepresadil. Luckey v\u0161ak tvrd\u00ed, \u017ee <strong>prepojenie re\u00e1lneho \u017eivota s virtu\u00e1lnym avatarom predstavuje autentickej\u0161\u00ed hern\u00fd z\u00e1\u017eitok<\/strong>, ne\u017e ak\u00fd dnes dok\u00e1\u017eu pon\u00faknu\u0165 ostatn\u00e9 VR headsety. &#8222;Napumpovan\u00e1 grafika m\u00f4\u017ee sp\u00f4sobi\u0165, \u017ee hra bude vyzera\u0165 re\u00e1lnej\u0161ie, ale iba hrozba v\u00e1\u017enych n\u00e1sledkov m\u00f4\u017ee sp\u00f4sobi\u0165, \u017ee hra bude pre v\u00e1s a pre v\u0161etk\u00fdch ostatn\u00fdch v hre skuto\u010dn\u00e1.&#8220;<\/p>\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">The concept of videogames with physical consequences as severe as death are a sci-fi staple, but seen as beyond the pale in real life. Given the popularity of motorsports, extreme athletics, etc: Why?<\/p>\n<p>\u2014 Palmer Luckey (@PalmerLuckey) March 9, 2021<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #999999\">Zdroj: The Blog of Palmer Luckey<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>Spoluzakladate\u013e spolo\u010dnosti Oculus VR Palmer Luckey, ktor\u00fd vyvinul p\u00f4vodn\u00fd Oculus Rift, predchodcu zariaden\u00ed Meta Quest, je u\u017e dlho zn\u00e1mou osobou vo svete virtu\u00e1lnej reality. Jeho<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[51],"tags":[],"class_list":["post-7983","post","type-post","status-publish","format-standard","hentry","category-archiv","two-columns"],"_links":{"self":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts\/7983","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/comments?post=7983"}],"version-history":[{"count":0,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts\/7983\/revisions"}],"wp:attachment":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/media?parent=7983"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/categories?post=7983"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/tags?post=7983"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}