{"id":8496,"date":"2023-10-06T00:00:00","date_gmt":"2023-10-05T23:00:00","guid":{"rendered":"https:\/\/instrid.sk\/uncategorized\/spolocnost-unity\/"},"modified":"2023-10-06T00:00:00","modified_gmt":"2023-10-05T23:00:00","slug":"spolocnost-unity","status":"publish","type":"post","link":"https:\/\/instrid.sk\/en\/archiv\/spolocnost-unity\/","title":{"rendered":"Spolo\u010dnos\u0165 Unity zasko\u010dila hern\u00fdch v\u00fdvoj\u00e1rov zmenou poplatkovej politiky. T\u00ed jej to v\u0161ak nedarovali"},"content":{"rendered":"<p>E\u0161te po\u010das 50 rokoch minul\u00e9ho storo\u010dia vytvoril fyzik William Higginbotham prv\u00fa videohru, ktor\u00e1 zmenila svet medi\u00e1lnej z\u00e1bavy. Postupne sa za\u010dali zaklada\u0165 prv\u00e9 videohern\u00e9 spolo\u010dnosti a\u00a0v\u00fdvoj videohier za\u010dal r\u00fdchlo napredova\u0165. Av\u0161ak okrem hier vzniklo aj mnoho <strong>n\u00e1strojov, bez ktor\u00fdch by ich v\u00fdvoj prebiehal len \u0165a\u017eko<\/strong>.<\/p>\n<p>Hern\u00fd engine sa d\u00e1 zadefinova\u0165 ako softv\u00e9rov\u00e9 rie\u0161enie, ktor\u00e9 je <strong>prim\u00e1rne ur\u010den\u00fd na v\u00fdvoj po\u010d\u00edta\u010dov\u00fdch, konzolov\u00fdch, mobiln\u00fdch hier<\/strong>. Taktie\u017e sa v\u0161ak pomocou nich daj\u00fa vytvori\u0165 hry, ktor\u00e9 vyu\u017e\u00edvaj\u00fa virtu\u00e1lnu realitu. O jej vyu\u017eit\u00ed v zdravotn\u00edctve sme v\u00e1s informovali v na\u0161om predch\u00e1dzaj\u00facom \u010dl\u00e1nku.<\/p>\n<p>Tak\u00fdto n\u00e1stroj vytvorila aj spolo\u010dnos\u0165 Unity Technologies, pri\u010dom v\u010faka nemu vzniklo mnoho men\u0161\u00edch, no st\u00e1le kvalitn\u00fdch hier. Od roku 2005 si <strong>budoval imid\u017e jedn\u00e9ho z najlep\u0161\u00edch enginov pre za\u010d\u00ednaj\u00facich v\u00fdvoj\u00e1rov a mal\u00e9 hern\u00e9 \u0161t\u00fadia<\/strong>.<\/p>\n<p>T\u00fa si zrejme pokazili, ke\u010f tento september ozn\u00e1mili zmeny, ktor\u00e9 pob\u00farili nielen v\u00fdvoj\u00e1rov, ale aj fan\u00fa\u0161ikov. <em>\u201eOd 1. janu\u00e1ra 2024 zav\u00e1dzame nov\u00fd syst\u00e9mov\u00fd poplatok pre n\u00e1\u0161 software Unity, ktor\u00fd sa bude odv\u00edja\u0165 od po\u010dtu in\u0161tal\u00e1ci\u00ed hier,\u201c<\/em> uviedla spolo\u010dnos\u0165 na svojom blogu.<\/p>\n<h3>Podraz od spolo\u010dnosti<\/h3>\n<p>Nemal\u00fd po\u010det v\u00fdvoj\u00e1rov sa rozhodlo pou\u017e\u00edva\u0165 tento engine, preto\u017ee v jeho z\u00e1kladnej verzii je \u00faplne zadarmo. \u010eal\u0161ie verzie \u2013 Pro, Enterprise a Industry \u2013 pon\u00fakaj\u00fa funkcie, ktor\u00e9 v z\u00e1kladnej verzii ch\u00fdbaj\u00fa. Tie v\u0161ak v\u00fdvoj\u00e1ri nepotrebuj\u00fa, aby ich n\u00e1pad dok\u00e1zali pretvori\u0165 do origin\u00e1lnej po\u010d\u00edta\u010dovej hry.<\/p>\n<p>Ako uv\u00e1dza port\u00e1l TechCrunch, Unity si <strong>nekl\u00e1dlo za cie\u013e konkurova\u0165 in\u00fdm spolo\u010dnostiam, ktor\u00e9 vytv\u00e1raj\u00fa a\u00a0pon\u00fakaj\u00fa podobn\u00e9 slu\u017eby<\/strong>. Namiesto toho sa zamerali na men\u0161ie \u0161t\u00fadia a\u00a0samostatn\u00fdch v\u00fdvoj\u00e1rov, pri\u010dom im dok\u00e1zali pon\u00faknu\u0165 kvalitn\u00fd n\u00e1stroj za rozumn\u00fa cenu.<\/p>\n Hlavn\u00fd riadite\u013e spolo\u010dnosti John Riccitiello sa v roku 2015 hrdil t\u00fdm, \u017ee ne\u017eiadaj\u00fa tanti\u00e9my. Zdroj: unsplash.com\/@glenncarstenspeters\n<p>Hern\u00e9 \u0161t\u00fadia tak mali kontrolu nad financiami, ktor\u00e9 \u010dasto nedosahovali obrovsk\u00e9 \u010diastky \u2013 najm\u00e4 v pr\u00edpade nez\u00e1visl\u00fdch \u0161t\u00fadi\u00ed \u010di samostatn\u00fdch v\u00fdvoj\u00e1rov. V\u00fdvoj a n\u00e1sledn\u00e1 distrib\u00facia hier je podnikanie ako ka\u017ed\u00e9 in\u00e9. <strong>Bez dobre nastaven\u00e9ho finan\u010dn\u00e9ho pl\u00e1nu sa va\u0161a hra stane ekonomicky \u00faspe\u0161nou len \u0165a\u017eko<\/strong>.<\/p>\n<p>Pod\u013ea Toma Francisa nie je samotn\u00fd poplatok za unik\u00e1tnu in\u0161tal\u00e1ciu probl\u00e9mov\u00fd, ale to na ktor\u00e9 hry sa uplat\u0148uje. Francis to pova\u017euje za \u201epodl\u00fd \u0165ah spolo\u010dnosti\u201c, preto\u017ee postihnut\u00e9 by boli aj hry, ktor\u00e9 vy\u0161li e\u0161te pred zaveden\u00edm zmeny, informuje port\u00e1l PCGamer.<\/p>\n<h3>Koniec lacn\u00fdch hier<\/h3>\n<p>Hern\u00e9 spolo\u010dnosti neplatia len spolo\u010dnostiam, ktor\u00fdch n\u00e1stroje na v\u00fdvoj ich hier pou\u017eij\u00fa. Okrem toho odv\u00e1dzaj\u00fa \u010das\u0165 zo zisku z ka\u017edej predanej k\u00f3pie hry internetov\u00fdm obchodom. Medzi najzn\u00e1mej\u0161ie z nich patr\u00ed Steam, Epic Games Store \u010di GOG, pri\u010dom ka\u017ed\u00fd z nich si <strong>ud\u00e1va vlastn\u00e9 podmienky<\/strong>, ko\u013eko \u0161t\u00fadia odved\u00fa obchodu za predaj na ich str\u00e1nke.<\/p>\n<p>Brandon Sheffield, riadite\u013e spolo\u010dnosti Necrosoft Games, op\u00edsal svoje v\u00fdhrady na port\u00e1li Insert Credit takto: <em>\u201ePrednos\u0165ou hry Vampire Survivor bola jej n\u00edzka cena, teraz je nie\u010do podobn\u00e9 \u00faplne nepredstavite\u013en\u00e9.\u201c <\/em>Hra toti\u017e p\u00f4vodne st\u00e1le len nie\u010do m\u00e1lo cez dve eur\u00e1.<\/p>\n Vampire Survivors z\u00edskala na z\u00e1klade recenzi\u00ed od hr\u00e1\u010dov a\u017e 98 % hodnotenie. Zdroj: unsplash.com\/@edgaralmeida\n<p><em>\u201ePredstavte si, \u017ee by ste vydali hru za 99 centov v r\u00e1mci osobn\u00e9ho pl\u00e1nu Unity, kde si Steam zoberie 30 % z ceny za svoju platformu a potom si Unity zoberie 20 centov za in\u0161tal\u00e1ciu, \u010d\u00edm by ste zarobili maxim\u00e1lne 46 centov z\u00a0dol\u00e1ru,\u201c <\/em>rozv\u00e1dza Sheffield svoju my\u0161lienku \u010falej.<\/p>\n<h3>Vyvrcholenie af\u00e9ry<\/h3>\n<p>Ke\u010f stovky \u0161t\u00fadi\u00ed a\u00a0v\u00fdvoj\u00e1rov ozn\u00e1milo, \u017ee <strong>prech\u00e1dza ku konkurenci\u00ed, spolo\u010dnos\u0165 pochopila, \u017ee urobila chybu<\/strong>. Kr\u00e1tko po \u00favodnej vlne kritiky vydali stanovisko na soci\u00e1lnej sieti X (pozn. red. kedysi Twitter). V\u00a0\u0148om sa ospravedlnili za rozru\u0161enie, ktor\u00e9 sp\u00f4sobili a\u00a0sna\u017eili sa vysvetli\u0165, v\u00a0ktor\u00fdch pr\u00edpadoch sa nebude zmena uplat\u0148ova\u0165.<\/p>\n<p>Len\u017ee ani to nepresved\u010dilo v\u00fdvoj\u00e1rov a ich fan\u00fa\u0161ikov o dobr\u00fdch \u00famysloch vedenia spolo\u010dnosti. Nakoniec, aby uk\u013eudnili situ\u00e1ciu, museli poplatkov\u00fa politiku zmeni\u0165, <strong>pri\u010dom pre pou\u017e\u00edvate\u013eov z\u00e1kladnej \u2013 Personal &#8211; verzie softv\u00e9ru sa podmienky zlep\u0161ili<\/strong>. P\u00f4vodne sa ich zmena t\u00fdkala a\u017e vtedy, ke\u010f na hre zarobia viac ne\u017e 200-tis\u00edc dol\u00e1rov, teraz to je a\u017e 400-tis\u00edc.<\/p>\n<p>Okrem toho by zmena u\u017e nepostihla v\u0161etky doposia\u013e vydan\u00e9 hry, ale iba tie, ktor\u00e9 sa rozhodn\u00fa prejs\u0165 na nov\u0161iu verziu programu, p\u00ed\u0161e port\u00e1l TheGamer. Taktie\u017e maj\u00fa na v\u00fdber medzi p\u00f4vodn\u00fdm <strong>poplatkom 20 centov za unik\u00e1tnu in\u0161tal\u00e1ciu alebo 2,5 % podiel zo zisku<\/strong>.<\/p>\n<p>Spolo\u010dnos\u0165 Unity si tak narobila viac probl\u00e9mov, ne\u017e chcela. Nielen, \u017ee <strong>stratila d\u00f4veru v\u00e4\u010d\u0161iny hernej komunity<\/strong>, no ani nezarob\u00ed na novom poplatku, ko\u013eko p\u00f4vodne zam\u00fd\u0161\u013eala.<\/p>","protected":false},"excerpt":{"rendered":"<p>Ke\u010f stovky \u0161t\u00fadi\u00ed a\u00a0v\u00fdvoj\u00e1rov ozn\u00e1milo, \u017ee prech\u00e1dza ku konkurenci\u00ed, spolo\u010dnos\u0165 pochopila, \u017ee urobila chybu.<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[51],"tags":[],"class_list":["post-8496","post","type-post","status-publish","format-standard","hentry","category-archiv","two-columns"],"_links":{"self":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts\/8496","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/comments?post=8496"}],"version-history":[{"count":0,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts\/8496\/revisions"}],"wp:attachment":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/media?parent=8496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/categories?post=8496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/tags?post=8496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}