{"id":8649,"date":"2024-01-15T00:00:00","date_gmt":"2024-01-14T23:00:00","guid":{"rendered":"https:\/\/instrid.sk\/uncategorized\/chlapec-porazil-tetris\/"},"modified":"2024-01-15T00:00:00","modified_gmt":"2024-01-14T23:00:00","slug":"chlapec-porazil-tetris","status":"publish","type":"post","link":"https:\/\/instrid.sk\/en\/archiv\/chlapec-porazil-tetris\/","title":{"rendered":"Iba 13-ro\u010dn\u00fd chlapec porazil Tetris, zap\u00edsal sa do videohernej hist\u00f3rie"},"content":{"rendered":"<p>V\u010faka jednoduchosti a r\u00fdchlemu tempu sa z\u00a0Tetrisu stala jedna z\u00a0najzn\u00e1mej\u0161\u00edch a\u00a0najpopul\u00e1rnej\u0161\u00edch videohier v\u0161etk\u00fdch \u010dias. Hra je nato\u013eko popul\u00e1rna, \u017ee aj napriek svojmu veku, st\u00e1le l\u00e1ka aj mlad\u0161ie publikum, <strong>vr\u00e1tane 13-ro\u010dn\u00e9ho Willisa Gibsona<\/strong>.<\/p>\n<p>T\u00edned\u017eerovi s\u00a0hernou prez\u00fdvkou \u201eBlue Scuti\u201c z\u00a0americk\u00e9ho \u0161t\u00e1tu Oklahoma sa podarilo nie\u010do, o\u00a0\u010dom si v\u0161etci doposia\u013e mysleli, \u017ee je nemo\u017en\u00e9. Po 38 min\u00fatach hrania verzie hry pre japonsk\u00fa konzolu Nintendo Entertainment System, sa stal <strong>prv\u00fdm \u010dlovekom, ktor\u00fd \u201evyhral\u201c Tetris.<\/strong><\/p>\n<p>Ide o\u00a0jedine\u010dn\u00fd \u00faspech, ktor\u00fd sa mu podarilo zachyti\u0165 na video, ktor\u00e9 2. janu\u00e1ra nahral na svoj YouTube kan\u00e1l. V\u00a0momente, ke\u010f sa mu podarilo nad hrou zv\u00ed\u0165azi\u0165, nieko\u013ekokr\u00e1t vykr\u00edkol: <em>\u201e\u00d3 m\u00f4j bo\u017ee\u201c<\/em>. Po chv\u00edli dodal: <em>\u201eOmdliem, nec\u00edtim si prsty na ruk\u00e1ch.\u201c<\/em><\/p>\n<p>V\u00a0popise pod videom uviedol: <em>\u201eKe\u010f som za\u010dal hra\u0165 t\u00fato hru, nikdy som ne\u010dakal, \u017ee ju niekedy rozbijem alebo poraz\u00edm.\u201c<\/em> Willis sa toti\u017e Tetrisu venuje aj s\u00fa\u0165a\u017ene. Ako uv\u00e1dza port\u00e1l Gamespot, v\u00a0okt\u00f3bri sa umiestnil na <strong>tre\u0165om mieste na Majstrovstv\u00e1ch sveta v\u00a0klasickom Tetrise<\/strong>.<\/p>\n<h3>Jednoduch\u00e1 hra, n\u00e1ro\u010dn\u00e1 v\u00fdhra<\/h3>\n<p>Za prvou verziou tejto legend\u00e1rnej hry stoj\u00ed rusk\u00fd po\u010d\u00edta\u010dov\u00fd in\u017einier Alexej Pa\u017eitnov, ktor\u00fd sa pri jej vytv\u00e1ran\u00ed in\u0161piroval sklada\u010dkou Pentomino. T\u00fa zjednodu\u0161il a\u00a0pretvoril do prvej verzie Tetrisu, ktor\u00e1 vznikla <strong>pre sovietmi vyr\u00e1ban\u00fd po\u010d\u00edta\u010d Elektronika 60<\/strong>, p\u00ed\u0161e port\u00e1l History.<\/p>\n<p>Hra spo\u010d\u00edva v\u00a0tom, \u017ee hr\u00e1\u010d manipuluje s\u00a0padaj\u00facimi geometrick\u00fdmi tvarmi, ktor\u00e9 sa skladaj\u00fa zo \u0161tyroch rovnak\u00fdch \u0161tvorcoch. Tie uklad\u00e1 na hraciu plochu tvoren\u00fa \u0161tvorcovou mrie\u017ekou tak, aby vyplnil riadok. Pokia\u013e sa mu to podar\u00ed, <strong>riadok zmizne a\u00a0uvo\u013en\u00ed miesto pre \u010fal\u0161ie tvary<\/strong>.<\/p>\n<p><iframe title=\"The First Time Somebody Has Ever &quot;Beat&quot; Tetris\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/J9oVQ43j22g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Av\u0161ak podobne ako v\u00a0in\u00fdch hr\u00e1ch, <strong>aj v\u00a0Tetrise m\u00f4\u017eete prehra\u0165<\/strong>. V\u00a0pr\u00edpade, \u017ee geometrick\u00e9 tvary \u2013 tetrominy \u2013 neuklad\u00e1te efekt\u00edvne, za\u010dn\u00fa sa hromadi\u0165 a\u00a0dostane sa do vrchnej \u010dasti hracej plochy. V\u00a0momente, ke\u010f u\u017e nie je mo\u017en\u00e9 polo\u017ei\u0165 \u010fal\u0161\u00ed \u00fatvar, prehr\u00e1vate a\u00a0hra sa kon\u010d\u00ed.<\/p>\n<p>T\u00fdmto sp\u00f4sobom m\u00f4\u017ee hra teoreticky pokra\u010dova\u0165 do nekone\u010dna. Port\u00e1l 404 Media informuje, \u017ee Willisovi sa podarilo zv\u00ed\u0165azi\u0165 t\u00fdm, \u017ee <strong>hru dostal do takzvanej \u201eobrazovky smrti\u201c<\/strong>. To sa do ned\u00e1vna pova\u017eovalo za nemo\u017en\u00e9, preto\u017ee pred n\u00edm sa to podarilo len umelej inteligencii.<\/p>\n<h3>Ako hraj\u00fa profesion\u00e1li?<\/h3>\n<p>Verzia hry pre Nintendo Entertainment System vy\u0161la e\u0161te v roku 1989, pri\u010dom jej v\u00fdvoj\u00e1ri pravdepodobne netu\u0161ili, ako \u00faspe\u0161n\u00e1 naozaj bude. Takmer 35 rokov po prvom vydan\u00ed na t\u00fato konzolu, sa <strong>op\u00e4\u0165 stala ter\u010dom z\u00e1ujmu<\/strong> hr\u00e1\u010dskej komunity.<\/p>\n<p>Pokorenie nov\u00e9ho rekordu a \u201eporazenie\u201c hry by v\u0161ak nebolo mo\u017en\u00e9, ak by nevznikli viacer\u00e9 met\u00f3dy hrania. Fox News uverejnil vyjadrenie Davida Macdonalda, youtubera s prez\u00fdvkou aGameScout. Pod\u013ea neho sa hr\u00e1\u010di <strong>na za\u010diatku nevedeli dosta\u0165 v hre pr\u00edli\u0161 \u010faleko<\/strong>.<\/p>\n<p>\u201eZasekli sa v 20. a 30. leveloch, preto\u017ee nepoznali techniky, ako sa dosta\u0165 \u010falej,\u201c uviedol Macdonald. <strong>Obzvl\u00e1\u0161\u0165 \u0165a\u017ek\u00e1 bola 29. \u00farove\u0148<\/strong>, preto\u017ee bloky za\u010dali pada\u0165 r\u00fdchlej\u0161ie, ako dok\u00e1zal hern\u00fd ovl\u00e1da\u010d reagova\u0165. T\u00e1to \u00farove\u0148 bola dlh\u00e9 roky neprekro\u010den\u00e1.<\/p>\n O tom, ako sa spopularizoval Tetris vznikol aj film s rovnak\u00fdm menom. Zdroj: unsplash.com\/@landerdenys\n<p>Postupom \u010dasu v\u0161ak hr\u00e1\u010di pri\u0161li na sp\u00f4sob, ako prelomi\u0165 tento rekord. Ako prv\u00e1 pri\u0161la met\u00f3da <strong>\u201ehypertapping\u201c<\/strong>, ktor\u00e1 spo\u010d\u00edvala v\u00a0<strong>rytmickom rozvibrovan\u00ed palca na tla\u010didle<\/strong>. Po nieko\u013ek\u00fdch rokoch u\u017e ani t\u00e1to nebola \u00fa\u010dinn\u00e1 a\u00a0s\u00fa\u0165a\u017eiv\u00fd hr\u00e1\u010di pre\u0161li na met\u00f3du rolovania.<\/p>\n<p>Ide o\u00a0sp\u00f4sob stl\u00e1\u010dania tla\u010didiel ovl\u00e1da\u010da, pri ktorom palcom <strong>prech\u00e1dza\u0165 po tla\u010didle a\u00a0prstami b\u00fachate po zadnej strane ovl\u00e1da\u010da<\/strong>. V\u010faka nemu hr\u00e1\u010di, vr\u00e1tane Willisa, dok\u00e1\u017eu stla\u010di\u0165 tla\u010didlo a\u017e <strong>20-kr\u00e1t za sekundu<\/strong>, \u010do je o\u00a0osem viac ne\u017e pri hypertappovan\u00ed.<\/p>\n<h3>Mlad\u00fd a obdivovan\u00fd<\/h3>\n<p>Willis sa nestal iba prv\u00fdm \u010dlovekom, ktor\u00fd \u201epokoril\u201c Tetris, no z\u00e1rove\u0148 prekonal nieko\u013eko svetov\u00fdch rekordov \u2013 <strong>najvy\u0161\u0161ie celkov\u00e9 sk\u00f3re, najvy\u0161\u0161ia dosiahnut\u00e1 \u00farove\u0148 a\u00a0najvy\u0161\u0161\u00ed po\u010det vy\u010disten\u00fdch riadkov<\/strong>. Svoj \u00faspech venoval jeho ned\u00e1vno zosnul\u00e9mu otcovi, Adamovi.<\/p>\n<p>Na z\u00e1klade publikovan\u00e9ho videa si<strong> z\u00edskal mnoho obdivovate\u013eov<\/strong>. Prezident Majstrovstiev sveta v klasickom Tetrise Vince Clementine prehovoril o jeho \u00faspechu pre denn\u00edk The New York Times: <em>\u201eV podstate je to nie\u010do, \u010do e\u0161te pred p\u00e1r rokmi v\u0161etci pova\u017eovali za nemo\u017en\u00e9.\u201c<\/em><\/p>\n<p>V\u0161etk\u00e9ho v\u0161ak ve\u013ea \u0161kod\u00ed. V\u00a0predch\u00e1dzaj\u00facom \u010dl\u00e1nku sme v\u00e1s informovali o\u00a0<strong>tetrisovom efekte<\/strong>. Ten sa vyskytuje po dlhodobom vykon\u00e1van\u00ed opakovanej \u010dinnosti, napr\u00edklad hran\u00ed Tetrisu, pri\u010dom v\u00a0jeho d\u00f4sledku m\u00f4\u017eete za\u017e\u00edva\u0165 halucin\u00e1cie pri zasp\u00e1van\u00ed \u2013 vidiny padaj\u00facich kociek.<\/p>","protected":false},"excerpt":{"rendered":"<p>V\u010faka jednoduchosti a r\u00fdchlemu tempu sa z\u00a0Tetrisu stala jedna z\u00a0najzn\u00e1mej\u0161\u00edch a\u00a0najpopul\u00e1rnej\u0161\u00edch videohier v\u0161etk\u00fdch \u010dias. Hra je nato\u013eko popul\u00e1rna, \u017ee aj napriek svojmu veku, st\u00e1le l\u00e1ka<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[51],"tags":[],"class_list":["post-8649","post","type-post","status-publish","format-standard","hentry","category-archiv","two-columns"],"_links":{"self":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts\/8649","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/comments?post=8649"}],"version-history":[{"count":0,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/posts\/8649\/revisions"}],"wp:attachment":[{"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/media?parent=8649"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/categories?post=8649"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/instrid.sk\/en\/wp-json\/wp\/v2\/tags?post=8649"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}